Tone and Inspiration
“Dad, why didn’t we help her?” Elisa asked. Her father, Michael kept his eyes on the road, only averting his eyes to check his speedometer. He was focused on keeping his car rolling at a solid forty miles an hour until he hit exit 12. “Dad?” After exit...
Looking At Levels
Editor note* This blog is split in two parts, the first is Nayors level design write up. The second part is a level design focused A&Q section based on questions we got on twitter/facebook. -David Hello, and welcome to another dev blog! My name is Nathan Goulden...
Guns. Lots of guns
One thing that we get questions (and suggestions) quite frequently is on the topic of weapons. People ask us "what kind of weapons will there be? Will there be more weapons? What about gun customization? What do they look like?" This leads to the inevitable...
Recap and Forecast
It’s been 6 months since we started this blog. So right now seems like a great time to do a recap and forecast. I figured it would be good to reflect and ask for feedback as well as give a current status update and tease...
Building a Narrative
Calla Murphy spotted a long stick lying on the forest floor. It would’ve been perfect for playing Hogwarts with her brother as a child. She twirled it, mimicking the movements she’d picked up from the movies. Her hand spasmed involuntarily, throwing the makeshift wand into...