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Introducing New Members: Cal, Muit, and Hawk

We’re excited to introduce you all to our three new members: Cal, Muit, and Hawk. Each of them has distinct roles to help us get NMRiH2 to where we’d like it to be. To get to know them better, we’ve asked them a few questions about their role and who they are.
 

Cal, the man of many words, starts us off.

Cal

What do you do for the team?
Programming. My area is mainly working on gameplay, but we’re too early into this so nothing specific on that.

What excites you most about NMRiH2 and it’s future?
Having a proper co-op FPS game to play especially where teamwork actually matters.

Does pineapple belong on pizza?
Does it belong anywhere? (Pineapple lumps, are the exception, not the rule)

What’s one thing you aim to accomplish in the next three months?
I don’t have an answer for this one, I just can’t think of anything

 

Muit, our fancy boy with extra hands.

Muit

What do you do for the team?
I focus on gameplay systems and narrative development, that’s what I’m most comfortable with, but sometimes extra hands are needed for other tasks, and I have no problem doing those too!

What excites you most about NMRiH2 and it’s future?
I have worked with a lot of genres, but never got in touch with zombies. It’s very exciting to work on a game that does this very well and knows how to entertain millions. I think that’s a big enough reason, isn’t it?

What’s a cringe-worthy thing to happen recently that you can share with us?
Well, not recently, but a few years ago I gave a talk about Unreal Engine, and said “fancy” a couple hundred times in half an hour For me, that is pure cringe. (Note: Actually, that’s more or less what cringe means right? Haha)

What’s one thing you aim to accomplish in the next three months?
Implementing the narrative system for story progression. That’s the main task I’m working on and subdivides on a lot of smaller systems so I will enjoy it a lot.

 

And finally, Hawk. Our resident birdman.

Hawk

What do you do for the team?
I’m an Environment Artist, I create art assets and do the world building. The tricky part though is making everything feel believable, giving it that good ‘lived-in’ feeling. That’s what I strive to do, bring a bit of storytelling to the environments, so when players get a breather from battling the undead hordes they can have a look around and piece together what happened in the location they’re standing.

What excites you most about NMRiH2 and it’s future?
A replayable horror experience is something I’ve long dreamt of. I think we’re finding that sweet spot between the often aimless open world survival where you wander around without a real goal and eventually get bored of surviving and that of a crafted linear experience where everything is great, but you would probably never replay it since you know all the beats. And for the future, I am excited about the community getting to play it, sharing their feedback, and helping us finely tune the game to find that perfect balance.

Would you rather have to wear socks that are eternally wet, or would you rather eat only cold hot dogs for the rest of your life?
Bring on the wet socks! I love pizza too much (as my Adonis-like figure demonstrates) to possibly go on eating only cold hot dogs.

What’s one thing you aim to accomplish in the next three months?
Within three months, I would like the Night of the Living Dead map to be in a fully playable state. Not necessarily final art, but something we can test and get a proper feel for the game and the art.

 

Hawk, being the good-looking man of the environmental arts that he is has treated us with a few shots of his latest work to keep you all on your toes.

Gas Station:
“Gas Station
“Gas Station

Saw Mill:
“Saw Mill
“Saw Mill
“Saw Mill

Stay tuned for more blog posts coming up soon. We’re excited to share even more with you in the next month.

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10 Comments

  • Brandon Holmes
    July 11, 2018 at 7:03 pm

    Welcome Cal, Muit, and Hawk! Excited to see what you guys and the rest of the NMRIH2 team have in store for us.

    Hawk – Nice work! With just pictures I’m already imagining stories for each scene. Like the gas station……

    It’s a high-crime area so this gas station has a police dispatch as security (hence the police car parked on the side). During the initial outbreak the store owner and police officer are attacked. The officer radios for backup. 45mins later a second police car arrives on the scene (The one at the pump, but in my mind it would be pulled up straight in front of the store entrance, with it’s lights still on like the officer was responding to an emergency). The officer finds the assailant (shot dead) behind the counter, the store owner on the ground (shot dead), and his partner sitting down against the wall struggling to breathe. As he approaches he notices that the injured officer is breaking out in sweat, a fever maybe? The responding officer attempts to make him comfortable by carrying him into the employee break room, laying him on the counter, and preparing a wet wash cloth. He places the rag over his head and sets a glass of water next to him for when he comes to. Puzzled by the lack of any fatal wounds besides a couple scratches to his arm, the responding officer heads back into the store to search for a weapon. As he searches there is a surge of radio chatter. Talks of; civilians resisting arrests, officers being assaulted, shots fired, and other confusion. He continues to search for the weapon, but then he hears a loud crash coming from the break room. The door, being shut, begins to thud as if someone is trying to leave. The officer, while startled at first, becomes relieved that his partner is okay and that he must’ve knocked over the water. With his guard down, the officer opens the door…

    “Boy am I glad to see you Morales something weird is going…on……!”

    Keep on rocking!

    • Bryan
      August 17, 2018 at 12:23 pm

      We love it, Brandon! That’s the kind of creativity that keeps us going. Thanks for the write up and keep up the creative writing/thinking.

  • OneManBattalion
    August 3, 2018 at 12:04 am

    I’m excited to stream this game at launch. This is my favorite game of all time.

  • Poneis François
    August 10, 2018 at 4:53 am

    Really excited, but you guys are taking too long. Come on :/

    • Bryan
      August 17, 2018 at 12:23 pm

      Poneis François, happy to hear you’re excited. We know it’s been taking a while but we’re trying to do what we can in our ability to make sure the game we release is something we’re proud of and something you’ll want to play. It will take time but we’ve got some big plans in the next two months so please, stay tuned in!

  • NMRIH 1 player
    August 16, 2018 at 2:15 am

    It’s been a while. I understand you’re putting a lot of effort into this game. I’ve played the original for almost 500 hours now and have met hardly any unfriendly players – I could count them on one hand. Hoping for an update – can we get a little more tease with the music or soundtrack? I’m sure I speak in unison with all your eager fans and prior players asking if we can get a tiny morsel of an update to keep the fever going?

    • Bryan
      August 17, 2018 at 12:21 pm

      Hey NMRiH 1 player, we’re so happy that you’re as excited as we are! We’ve got a lot of plans in the near future for a bit of a Halloween reveal 😉 so we’re ramping up production. Stay patient with us! It will be worth it. Thanks again keep up with us.

  • Connor
    August 26, 2018 at 1:30 pm

    Oh boy. Can’t wait. Maybe in the future make some “trailers” for weapons, like introductions like you did with the extended mag ruger back in the NMRIH 1 days? that’d be so sick.

  • You
    September 6, 2018 at 11:40 pm

    Its looks like cartoon; zombie and things on screenshots. I hope game will much gloomier, like nmrih 1.

  • Basile Parkes
    September 17, 2018 at 1:59 am

    Real quick question, back in NMRIH1, there was the ability to change how your appearance looked/change the voice that went along with your character. However, the model arms that you saw in your own 1st person view stayed the same. Will this be expanded upon in NMRIH2? Such as changing your character also affected how your clothing looked from the player’s perspective?

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