Recap and Forecast

It’s been 6 months since we started this blog. So right now seems like a great time to do a recap and forecast. I figured it would be good to reflect and ask for feedback as well as give a current status update and tease a little of what to expect in the future.

Previously…

We first launched this blog back in January which was shortly after our first trailer. The trailer gathered so much attention we were blown away with the reception. This prompted us to start being more transparent and communicating our development with the community, thus the blog. So far we’ve had four department specific posts focusing on Character Art, Music, Animation and Story. We’ve tried to give a snapshot view of our progress and thought processes for said departments. Not only focusing on what we’re making but also what ideas go into our current choices.

Current Events

About a month ago, No More Room in Hell 2 was selected as a recipient of an Unreal Dev Grant. We’ve been incredibly excited as this is a great boost for us to make the quality game we’ve set out to create. While this doesn’t let us quit our day jobs just yet, the grant helps us greatly as it allows us to afford some tools and assets that would be out of our reach otherwise. We can be more flexible and accomplish our development goals faster without breaking the bank paying out of pocket for everything. At the end of the day we like to think it’s with all the support from our community and fans that made this possible and on behalf of our entire team, thank you!

Now on to the actual development front. Our first map, a remake of our NOTLD, is coming along quite nicely and we’ve been teasing a few images on twitter and facebook.

Coming Up

Speaking of NOTLD we have a special project in the works to show off a little bit of NOTLD in an upcoming teaser! Coming soon…

We learned a lot making our first trailer and Epic has been steadily improving the sequencer in UE4, the in-engine video/trailer creation toolset. We couldn’t wait to give the new features a spin and show off our hard work at the same time so we decided to start work on a brand new teaser trailer!

NOTLD isn’t our only map, we’re deep in development of a brand new map which is a bit too early along to show much of yet. We can’t wait to start showing it off once we get it in a proper state.

As for this blog you can expect our usual post every month. Topics we’ve been discussing for posts in the future are: UI, Environment/Level Design, SFX and Guns. We would love to hear what types of blog posts you’re interested in reading please let us know in the comments or on any of our social media pages.

-David Meade

                                             

18 Replies to “Recap and Forecast”

  1. Me a Gustado mucho….. yo espero lo mejor de esta 2 entrega, y contenido, pero que no se pase a lo surrealismo que es lo peor de todo, Saludo desde Argentina

  2. If you guys need any help with translation (English to Spanish), Hit me up. I’ll be glad to help in any way i can.
    -SkellyBelliesTM on Steam
    -@SkellyBelliesTM on twitter
    Cant wait to play this guys!

  3. Hey guys in the comments it’s too early to know whether or not they even have basic gun mechanics in place. Take it easy we are only getting snippets of what may be in store.

  4. Just wanted to stop in and say Hello, as well as great job! I can’t wait for the release and I do hope that you allow us to pre-order with some special bonuses included for doing so. There is nothing I love more than getting in on the ground floor of game development and getting a shiny badge to show off 😀

    Patiently waiting by,
    Your faithful gaming customer

    1. We don’t have any plans at the moment to do preorders but we might have some option later on in development.

  5. Hyped out for the release?
    Just a question dunno if its already answered but
    Are you guys planning on adding more voice lines / character customization?

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