Halloween 2017
Happy Halloween to one and all, this time of year is very special for all of us here at Lever Games. We're bringing you this special BONUS blog this month! It's but once a year we get a holiday to celebrate all things horror! We're...
Zombie AI and Senses
Come one, come all to another exciting installment of NMRiH 2 dev blog! Hey there, I’m Taylor “Xenon” Vujic NMRiH2’s AI programmer. In this devblog I’ll be going over some of the changes we are doing to the zombies of NMRiH. Stimuli Our goal this time around...
Looking At Levels
Editor note* This blog is split in two parts, the first is Nayors level design write up. The second part is a level design focused A&Q section based on questions we got on twitter/facebook. -David Hello, and welcome to another dev blog! My name is Nathan Goulden...
Recap and Forecast
It’s been 6 months since we started this blog. So right now seems like a great time to do a recap and forecast. I figured it would be good to reflect and ask for feedback as well as give a current status update and tease...
Animation Insight
Hey everyone! My name is Cole, or as the other nerds have posted with their cool nicknames, Vaarnex. I am the lead animator for NMRiH2. This is one of my first bigger projects, and it is definitely an ambitious one at that. Unfortunately I didn’t work...
Square Zero
Hello everyone, My name is ThoughT and I am the Lead Composer for No More Room in Hell 2, and was also the lead composer for the original NMRiH. You may remember my music from such exciting NMRiH events as, “Spawning with the hopes of...
Introducing the Zombies
Hello everyone! My name is Cenelder, and I am the character artist for No More Room In Hell 2 (NMRIH2). I wanted to update everyone on our progress thus far, as well as outline some key features and additions to our player characters. But first, since...
The First DevBlog
Hello and welcome to the first No More Room in Hell 2 development blog! We aim to be as open and honest with this blog to keep the community as informed as possible. Hopefully the community will work with us to release a game that...